Wednesday, August 1, 2007

New game to us....... Farkle

Last night we got together with Steve & Lisa. We had an enjoyable dinner and then played "Farkle". We really enjoyed it and I wanted to share the game and it's rules. It's so nice to share dinner with dear friends and games! I LOVE it, we don't do it as often as we should. It is my hope that we will get a good collection of games together and be able to do a more frequent "game night". This game was great for the kids too, that's important. Even though my little guy wasn't interested in playing last night. It was just that there were new and different toys to play with and the pull of that was greater. I know he will enjoy it too. My daughter enjoyed it very much. The following is the game & the rules. Enjoy!

Farkle
Needed: 6 dice, pencil, & paper and a shaker cup.


1. Any number of people can play. Teams of two or more can also play. Everyone should roll one die. The highest of the rollers goes first. Play is clockwise thereafter.
2. The first player rolls all 6 dice. Each player tries to accumulate and score points using various combinations of the dice. After every roll with scoring dice, the player has the option of "banking" the points or rolling again. In other words, you may gamble the points already accumulated on the table or quit your turn and record the points on paper.
3. Point values are as follows:

Ones are 100 points each.
Fives are 50 points each.
Three of kind is the number times 100 points. (i.e. Three fives rolled at once is 500 pts. and not 150 pts.)
Three Ones on one roll is 1,000 pts.
A straight (1-2-3-4-5-6) on ONE ROLL is worth 1,500 pts.
4. If a player continues to gamble the points and ends up using all of the dice to score, then he or she can choose once again to quit or go on. If you choose to go on, the player picks up all 6 dice and continues to add to the points "on the table."
5. If a player gambles and rolls a non-scoring combination of dice, that player "busted" or "farkled." He or she scores zero and passes the dice to the next player.
6. You MUST set aside at least one SCORING die on every roll to continue rolling.
7. When a player decides to stop and bank the points on paper, the next player has the option of starting all over with the six dice (and zero on the table) or starting with the dice the previous player chose NOT to play. If he or she chooses the latter, the points just banked are added to any scoring dice. If successful, you have just "piggybacked the points." The player who banks the points doesn't lose them.
8. The object of the game is to reach or exceed 10,000 points. (You may pick another target number.) When one player does go over 10,000 points, every other player gets one more chance to exceed that person. The winner then is the one with the highest number of points.

No comments: